//==============================================================================
// Oxcart_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
   set hotspot
   {
      version
      {
         Visual attachments n oxcart wheel
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_FlailA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.53 false HorseHoof2 checkVisible 
               tag SpecificSoundSet 0.26 false HorseHoof3 checkVisible 
               tag SpecificSoundSet 0.77 false HorseHoof4 checkVisible 
               tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible 
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
			}
		}
	}
}
//==============================================================================
anim bored
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_boredA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
			}
		}
	}
}
//==============================================================================
anim death
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.36 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.47 false BallistaDeath checkVisible 
//-- end auto generated section
			}
		}
	}
}